This is great! Love the speed with which things come together. I'll definitely try this for my next one-shot game. I think tying the motivations with the class/subclass is a good idea. I've felt in the past rolling random motivations makes it tricky to connect them to a character especially if everything was randomly generated.
One small edit: by the "Bonus Tool" text next to "Arcanist", I think it should say "d8" and not "d4".
Thank you! Yeah, combining the "role and goal" and having a table of class-specific gear helps get the strengths of both a thematically cohesive pregen and an inspiringly random PC. In the first game of Braunstein, David Wesely gave role/goal combos like "you're the town mayor and you want to get your son out of prison after he got arrested rioting last night" and "you're a Napoleonic dissident and you want to spread leaflets around town" - and that was delightful enough that it spawned the whole RPG hobby!
I really appreciate the edit, too - I just uploaded a fixed/updated version.
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This is great! Love the speed with which things come together. I'll definitely try this for my next one-shot game. I think tying the motivations with the class/subclass is a good idea. I've felt in the past rolling random motivations makes it tricky to connect them to a character especially if everything was randomly generated.
One small edit: by the "Bonus Tool" text next to "Arcanist", I think it should say "d8" and not "d4".
Thank you! Yeah, combining the "role and goal" and having a table of class-specific gear helps get the strengths of both a thematically cohesive pregen and an inspiringly random PC. In the first game of Braunstein, David Wesely gave role/goal combos like "you're the town mayor and you want to get your son out of prison after he got arrested rioting last night" and "you're a Napoleonic dissident and you want to spread leaflets around town" - and that was delightful enough that it spawned the whole RPG hobby!
I really appreciate the edit, too - I just uploaded a fixed/updated version.